Smart Classrooms

Smart Classrooms
Theme: Education and Skilling
Type: Outdoor
Goal: SDG 4 - Quality Education

Smart rooms involve installing advanced technology equipment to facilitate online skill classes for students, integrating interactive tools and informational resources for enhanced learning experiences

Place of activity: Schools, Inoffice, Shelter homes
Expected quality Outcome: Increase of technology
Impact: Smart rooms promote accessible education, empower volunteers to share their expertise with students, and enhance learning outcomes through interactive online skill development, fostering a knowledgeable and skilled community.
Beneficiaries (all unique beneficiaries): Government School Students
Duration: 90 mins
Expected number of Volunteers: 100
Costing Includes: Material cost, pre-work & post-work cost, people cost, Transportation, NGO cost
Location: All cities

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